AI Insights · Timothy · October 2025
Top 5 Slime Games on Android in Europe: Q3 2025 Performance
Explore the performance of the top 5 slime games on Android in Europe during Q3 2025, with insights into downloads, revenue, and active users.
In the third quarter of 2025, the top slime games on Android in Europe showed varied performance across downloads, revenue, and active users. Here's a closer look at each app's journey during this period.
Super Slime Simulator: DIY Art experienced a decline in weekly downloads, dropping from around 55K to 29.8K by the end of September. The weekly revenue fluctuated, peaking at $188 in mid-August, before settling at $133. Active users decreased steadily from 215K in early July to about 138.8K by quarter's end.
Bruno – My Talking Slime Pet saw a peak in downloads in early August with 59.3K, while revenue reached its highest at $378 in mid-August. The app maintained a robust active user base, averaging around 840K, with a slight dip to 832K towards the end of September.
Super Big Slime: Black Hole 3D had a consistent decline in revenue from $385 in late July to $258 by September's close. The downloads showed a minor recovery, ending at 13.9K after a mid-quarter dip. Active users followed a similar pattern, decreasing from 257K to 188K.
My Talking Slimy - Slime Buddy demonstrated a strong performance in revenue, starting at $6.6K and climbing to $8.5K by the end of Q3. Downloads increased sharply mid-quarter, peaking at 19.9K. Active users remained stable, with a slight decrease from 122K to 114.8K.
Finally, Fluid Simulation exhibited a decline in downloads from 5.4K to 2.3K throughout the quarter. Revenue started at $155 and dropped to $74. The active user count fluctuated, ending at approximately 21.5K.
These insights are based on data from Sensor Tower. For more detailed analytics, visit Sensor Tower's platform for comprehensive app performance insights.